/**
 * 
 */
package com.glm.wwii.battleships.defence.Const;

/**
 * @author gianluca
 *
 */
public class ConstValue {
	/**screen size*/
	public static final float F_SCREEN_WIDTH=1280.0f;
	public static final float F_SCREEN_HEIGHT=800.0f;
	
	/**Offset Bottoni*/
	public static final float F_BTN_START_OFFSET_Y=115.0f;
	public static final float F_BTN_START_OFFSET_X=960.0f;
	
	public static final float F_BTN_OPTIONS_OFFSET_Y=280.0f;
	public static final float F_BTN_OPTIONS_OFFSET_X=960.0f;
	
	public static final float F_BTN_EXIT_OFFSET_Y=450.0f;
	public static final float F_BTN_EXIT_OFFSET_X=960.0f;
	
	public static final float F_BTN_ABOUT_OFFSET_Y=620.0f;
	public static final float F_BTN_ABOUT_OFFSET_X=960.0f;
	
	/**POWER*/
	public static final int I_DESTROYER_POWER=400;
	public static final int I_AIRCRAFT_CARRIER_POWER=1000;
	public static final int I_BATTLESHIP_POWER=600;
	public static final int I_CORVET_POWER=200;
	public static final int I_AIRCRAFT_POWER=100;
	public static final int I_SUBMARINE_POWER=300;
	
	/**Shield*/
	public static final int I_DESTROYER_SHIELD=400;
	public static final int I_AIRCRAFT_CARRIER_SHIELD=500;
	public static final int I_BATTLESHIP_SHIELD=500;
	public static final int I_CORVET_SHIELD=200;
	public static final int I_AIRCRAFT_SHIELD=100;
	public static final int I_SUBMARINE_SHIELD=500;
	
	/**SPEED*/
	public static final int I_DESTROYER_SPEED=400;
	public static final int I_AIRCRAFT_CARRIER_SPEED=500;
	public static final int I_BATTLESHIP_SPEED=500;
	public static final int I_CORVET_SPEED=200;
	public static final int I_AIRCRAFT_SPEED=100;
	public static final int I_SUBMARINE_SPEED=400;
	
	public static String S_BASIC_SOUND_FOLDER="sfx/";
	public static String S_BASIC_MUSIC_FOLDER="mfx/";
	
	public static String S_BASIC_FOLDER="gfx/";
	public static String S_ENEMY_FOLDER=ConstValue.S_BASIC_FOLDER+"enemy/";
	public static String S_PLAYER_FOLDER=ConstValue.S_BASIC_FOLDER+"player/";
	public static String S_LEVEL_GAME_FOLDER=ConstValue.S_BASIC_FOLDER+"level_game/";
	/**texute principali*/
	public static String S_SPLASH_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/splash.png";
	public static String S_MAIN_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/main.png";
	public static String S_OPTION_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/option.png";
	public static String S_WALL_ALL_FAME_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/wallallfame.png";
	public static String S_LEVEL_SELECTION_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/level.png";
	
	/**texute level game*/
	public static String S_LEVEL_1_GAME_TEXTURE=ConstValue.S_LEVEL_GAME_FOLDER+"level1.png";
	
	/**Button texture*/
	public static String S_BTN_START_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/btn_start.png";
	public static String S_BTN_OPTIONS_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/btn_options.png";
	public static String S_BTN_EXIT_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/btn_exit.png";
	public static String S_BTN_ABOUT_TEXTURE=ConstValue.S_BASIC_FOLDER+"ui/btn_about.png";
	
	/**texute enemy*/
	public static String S_ENEMY_DESTROYER_TEXTURE=ConstValue.S_ENEMY_FOLDER+"destroyer.png";
	public static String S_ENEMY_AIRCRAFT_CARRIER_TEXTURE=ConstValue.S_ENEMY_FOLDER+"aircraft_carrier.png";
	public static String S_ENEMY_BATTLESHIP_TEXTURE=ConstValue.S_ENEMY_FOLDER+"battleship.png";
	public static String S_ENEMY_CORVET_TEXTURE=ConstValue.S_ENEMY_FOLDER+"corvet.png";
	public static String S_ENEMY_AIRCRAFT_TEXTURE=ConstValue.S_ENEMY_FOLDER+"aircraft.png";
	public static String S_ENEMY_SUBMARINE_TEXTURE=ConstValue.S_ENEMY_FOLDER+"submarine.png";
	
	/**texute player*/
	public static String S_PLAYER_DESTROYER_TEXTURE=ConstValue.S_PLAYER_FOLDER+"destroyer.png";
	public static String S_PLAYER_AIRCRAFT_CARRIER_TEXTURE=ConstValue.S_PLAYER_FOLDER+"aircraft_carrier.png";
	public static String S_PLAYER_BATTLESHIP_TEXTURE=ConstValue.S_PLAYER_FOLDER+"battleship.png";
	public static String S_PLAYER_CORVET_TEXTURE=ConstValue.S_PLAYER_FOLDER+"corvet.png";
	public static String S_PLAYER_AIRCRAFT_TEXTURE=ConstValue.S_PLAYER_FOLDER+"aircraft.png";
	

	public static String S_BULLET__TEXTURE=ConstValue.S_PLAYER_FOLDER+"bullet.png";
}
